//create a dodecahedron by intersecting 6 boxes module dodecahedron(height) { scale([height,height,height]) //scale by height parameter { intersection(){ //make a cube cube([2,2,1], center = true); intersection_for(i=[0:4]) //loop i from 0 to 4, and intersect results { //make a cube, rotate it 116.565 degrees around the X axis, //then 72*i around the Z axis rotate([0,0,72*i]) rotate([116.565,0,0]) cube([2,2,1], center = true); } } } } //create 3 stacked dodecahedra //call the module with a height of 1 and move up 2 translate([0,0,2])dodecahedron(1); //call the module with a height of 2 dodecahedron(2); //call the module with a height of 4 and move down 4 translate([0,0,-4])dodecahedron(4); |
An icosahedron can be created from three orthogonal golden-ratio rectangles inside a hull()
operation, where the golden ratio is .
phi=0.5*(sqrt(5)+1); // golden ratio // create an icosahedron by intersecting 3 orthogonal golden-ratio rectangles module icosahedron(edge_length) { st=0.0001; // microscopic sheet thickness hull() { cube([edge_length*phi, edge_length, st], true); rotate([90,90,0]) cube([edge_length*phi, edge_length, st], true); rotate([90,0,90]) cube([edge_length*phi, edge_length, st], true); } } // display the 3 internal sheets alongside the icosahedron edge=10; translate([-20,0,0]) union() { cube([edge*phi, edge, 0.01], true); rotate([90,90,0]) cube([edge*phi, edge, 0.01], true); rotate([90,0,90]) cube([edge*phi, edge, 0.01], true); } icosahedron(edge); |
This icosahedron renders in an edge-up orientation. Rotating this icosahedron by about the Y-axis results in a vertex-up orientation. Rotating by about the X-axis results in a face-up orientation. The edge length is related to the inner diameter (distance between opposite faces) by .
An upside-down half-pyramid is a useful shape for 3D printing a support for an overhang protruding from a vertical wall. With sloping sides no steeper than 45°, no removable support structure needs to be printed.
While a half-pyramid can be made with a 4-sided cone (using the cylinder primitive) and subtracting a cube from half of it, the shape can be easily made in one operation by a scaled linear extrude of a rectangle having the middle of one edge on the origin.
// Create a half-pyramid from a single linear extrusion module halfpyramid(base, height) { linear_extrude(height, scale=0.01) translate([-base/2, 0, 0]) square([base, base/2]); } halfpyramid(20, 10); |
// Rather kludgy module for determining bounding box from intersecting projections module BoundingBox() { intersection() { translate([0,0,0]) linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) projection(cut=false) intersection() { rotate([0,90,0]) linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) projection(cut=false) rotate([0,-90,0]) children(0); rotate([90,0,0]) linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) projection(cut=false) rotate([-90,0,0]) children(0); } rotate([90,0,0]) linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) projection(cut=false) rotate([-90,0,0]) intersection() { rotate([0,90,0]) linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) projection(cut=false) rotate([0,-90,0]) children(0); rotate([0,0,0]) linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) projection(cut=false) rotate([0,0,0]) children(0); } } } // Test module on ellipsoid translate([0,0,40]) scale([1,2,3]) sphere(r=5); BoundingBox() scale([1,2,3]) sphere(r=5);
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//Linear Extrude with Scale as an interpolated function // This module does not need to be modified, // - unless default parameters want to be changed // - or additional parameters want to be forwarded (e.g. slices,...) module linear_extrude_fs(height=1,isteps=20,twist=0){ //union of piecewise generated extrudes union(){ for(i = [ 0: 1: isteps-1]){ //each new piece needs to be adjusted for height translate([0,0,i*height/isteps]) linear_extrude( height=height/isteps, twist=twist/isteps, scale=f_lefs((i+1)/isteps)/f_lefs(i/isteps) ) // if a twist constant is defined it is split into pieces rotate([0,0,-(i/isteps)*twist]) // each new piece starts where the last ended scale(f_lefs(i/isteps)) obj2D_lefs(); } } } // This function defines the scale function // - Function name must not be modified // - Modify the contents/return value to define the function function f_lefs(x) = let(span=150,start=20,normpos=45) sin(x*span+start)/sin(normpos); // This module defines the base 2D object to be extruded // - Function name must not be modified // - Modify the contents to define the base 2D object module obj2D_lefs(){ translate([-4,-3]) square([9,12]); } //Top rendered object demonstrating the interpolation steps translate([0,0,25]) linear_extrude_fs(height=20,isteps=4); linear_extrude_fs(height=20); //Bottom rendered object demonstrating the inclusion of a twist translate([0,0,-25]) linear_extrude_fs(height=20,twist=90,isteps=30); |
//Linear Extrude with Twist as an interpolated function // This module does not need to be modified, // - unless default parameters want to be changed // - or additional parameters want to be forwarded (e.g. slices,...) module linear_extrude_ft(height=1,isteps=20,scale=1){ //union of piecewise generated extrudes union(){ for(i = [ 0: 1: isteps-1]){ //each new piece needs to be adjusted for height translate([0,0,i*height/isteps]) linear_extrude( height=height/isteps, twist=f_left((i+1)/isteps)-f_left((i)/isteps), scale=(1-(1-scale)*(i+1)/isteps)/(1-(1-scale)*i/isteps) ) //Rotate to next start point rotate([0,0,-f_left(i/isteps)]) //Scale to end of last piece size scale(1-(1-scale)*(i/isteps)) obj2D_left(); } } } // This function defines the twist function // - Function name must not be modified // - Modify the contents/return value to define the function function f_left(x) = let(twist=90,span=180,start=0) twist*sin(x*span+start); // This module defines the base 2D object to be extruded // - Function name must not be modified // - Modify the contents to define the base 2D object module obj2D_left(){ translate([-4,-3]) square([12,9]); } //Left rendered object demonstrating the interpolation steps translate([-20,0]) linear_extrude_ft(height=30,isteps=5); linear_extrude_ft(height=30); //Right rendered object demonstrating the scale inclusion translate([25,0]) linear_extrude_ft(height=30,scale=3); |
//Linear Extrude with Twist and Scale as interpolated functions // This module does not need to be modified, // - unless default parameters want to be changed // - or additional parameters want to be forwarded module linear_extrude_ftfs(height=1,isteps=20,slices=0){ //union of piecewise generated extrudes union(){ for(i=[0:1:isteps-1]){ translate([0,0,i*height/isteps]) linear_extrude( height=height/isteps, twist=leftfs_ftw((i+1)/isteps)-leftfs_ftw(i/isteps), scale=leftfs_fsc((i+1)/isteps)/leftfs_fsc(i/isteps), slices=slices ) rotate([0,0,-leftfs_ftw(i/isteps)]) scale(leftfs_fsc(i/isteps)) obj2D_leftfs(); } } } // This function defines the scale function // - Function name must not be modified // - Modify the contents/return value to define the function function leftfs_fsc(x)= let(scale=3,span=140,start=20) scale*sin(x*span+start); // This function defines the twist function // - Function name must not be modified // - Modify the contents/return value to define the function function leftfs_ftw(x)= let(twist=30,span=360,start=0) twist*sin(x*span+start); // This module defines the base 2D object to be extruded // - Function name must not be modified // - Modify the contents to define the base 2D object module obj2D_leftfs(){ square([12,9]); } //Left rendered objects demonstrating the steps effect translate([0,-50,-60]) rotate([0,0,90]) linear_extrude_ftfs(height=50,isteps=3); translate([0,-50,0]) linear_extrude_ftfs(height=50,isteps=3); //Center rendered objects demonstrating the slices effect translate([0,0,-60]) rotate([0,0,90]) linear_extrude_ftfs(height=50,isteps=3,slices=20); linear_extrude_ftfs(height=50,isteps=3,slices=20); //Right rendered objects with default parameters translate([0,50,-60]) rotate([0,0,90]) linear_extrude_ftfs(height=50); translate([0,50,0]) linear_extrude_ftfs(height=50); |
// increase the visual detail $fn = 100; // the main body : // a cylinder rocket_d = 30; // 3 cm wide rocket_r = rocket_d / 2; rocket_h = 100; // 10 cm tall cylinder(d = rocket_d, h = rocket_h); // the head : // a cone head_d = 40; // 4 cm wide head_r = head_d / 2; head_h = 40; // 4 cm tall // prepare a triangle tri_base = head_r; tri_height = head_h; tri_points = [[0, 0], [tri_base, 0], [0, tri_height]]; // rotation around X-axis and then 360° around Z-axis // put it on top of rocket's body translate([0,0,rocket_h]) rotate_extrude(angle = 360) polygon(tri_points); // the wings : // 3x triangles wing_w = 2; // 2 mm thick many = 3; // 3x wings wing_l = 40; // length wing_h = 40; // height wing_points = [[0,0],[wing_l,0],[0,wing_h]]; module wing() { // let it a bit inside the main body in_by = 1; // 1 mm // set it up on the rocket's perimeter translate([rocket_r - in_by,0,0]) // set it upright by rotating around X-axis rotate([90,0,0]) // set some width and center it linear_extrude(height = wing_w,center = true) // make a triangle polygon(wing_points); } for (i = [0: many - 1]) rotate([0, 0, 360 / many * i]) wing();
// The idea is to twist a translated circle: // - /* linear_extrude(height = 10, twist = 360, scale = 0) translate([1,0]) circle(r = 1); */ module horn(height = 10, radius = 3, twist = 720, $fn = 50) { // A centered circle translated by 1xR and // twisted by 360° degrees, covers a 2x(2xR) space. // - radius = radius/4; // De-translate. // - translate([-radius,0]) // The actual code. // - linear_extrude(height = height, twist = twist, scale=0, $fn = $fn) translate([radius,0]) circle(r=radius); } translate([3,0]) mirror() horn(); translate([-3,0]) horn();
See the Strandbeest example here.