Commented Example Projects

Dodecahedron

//create a dodecahedron by intersecting 6 boxes
module dodecahedron(height) 
{
    scale([height,height,height]) //scale by height parameter
    {
        intersection(){
            //make a cube
            cube([2,2,1], center = true); 
            intersection_for(i=[0:4]) //loop i from 0 to 4, and intersect results
            { 
                //make a cube, rotate it 116.565 degrees around the X axis,
                //then 72*i around the Z axis
                rotate([0,0,72*i])
                    rotate([116.565,0,0])
                    cube([2,2,1], center = true); 
            }
        }
    }
}
//create 3 stacked dodecahedra 
//call the module with a height of 1 and move up 2
translate([0,0,2])dodecahedron(1); 
//call the module with a height of 2
dodecahedron(2); 
//call the module with a height of 4 and move down 4
translate([0,0,-4])dodecahedron(4);
The Dodecahedron as rendered from the example.

Icosahedron

An icosahedron can be created from three orthogonal golden-ratio rectangles inside a hull() operation, where the golden ratio is .

phi=0.5*(sqrt(5)+1); // golden ratio

// create an icosahedron by intersecting 3 orthogonal golden-ratio rectangles
module icosahedron(edge_length) {
   st=0.0001;  // microscopic sheet thickness
   hull() {
       cube([edge_length*phi, edge_length, st], true);
       rotate([90,90,0]) cube([edge_length*phi, edge_length, st], true);
       rotate([90,0,90]) cube([edge_length*phi, edge_length, st], true);
   }
}

// display the 3 internal sheets alongside the icosahedron
edge=10;
translate([-20,0,0]) union() {
   cube([edge*phi, edge, 0.01], true);
   rotate([90,90,0]) cube([edge*phi, edge, 0.01], true);
   rotate([90,0,90]) cube([edge*phi, edge, 0.01], true);
}

icosahedron(edge);
The icosahedron and its internal structure as rendered from the example.

This icosahedron renders in an edge-up orientation. Rotating this icosahedron by about the Y-axis results in a vertex-up orientation. Rotating by about the X-axis results in a face-up orientation. The edge length is related to the inner diameter (distance between opposite faces) by .

Half-pyramid

An upside-down half-pyramid is a useful shape for 3D printing a support for an overhang protruding from a vertical wall. With sloping sides no steeper than 45°, no removable support structure needs to be printed.

While a half-pyramid can be made with a 4-sided cone (using the cylinder primitive) and subtracting a cube from half of it, the shape can be easily made in one operation by a scaled linear extrude of a rectangle having the middle of one edge on the origin.

// Create a half-pyramid from a single linear extrusion
module halfpyramid(base, height) {
   linear_extrude(height, scale=0.01)
      translate([-base/2, 0, 0]) square([base, base/2]);
}

halfpyramid(20, 10);
The half-pyramid as rendered from the example.

Bounding Box

// Rather kludgy module for determining bounding box from intersecting projections
module BoundingBox()
{
    intersection()
    {
        translate([0,0,0])
        linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) 
        projection(cut=false) intersection()
        {
            rotate([0,90,0]) 
            linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) 
            projection(cut=false) 
            rotate([0,-90,0]) 
            children(0);

            rotate([90,0,0]) 
            linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) 
            projection(cut=false) 
            rotate([-90,0,0]) 
            children(0);
        }
        rotate([90,0,0]) 
        linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) 
        projection(cut=false) 
        rotate([-90,0,0])
        intersection()
        {
            rotate([0,90,0]) 
            linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) 
            projection(cut=false) 
            rotate([0,-90,0]) 
            children(0);

            rotate([0,0,0]) 
            linear_extrude(height = 1000, center = true, convexity = 10, twist = 0) 
            projection(cut=false) 
            rotate([0,0,0]) 
            children(0);
        }
    }
}

// Test module on ellipsoid
translate([0,0,40]) scale([1,2,3]) sphere(r=5);
BoundingBox() scale([1,2,3]) sphere(r=5);


Bounding Box applied to an Ellipsoid

Linear Extrude extended use examples

Linear Extrude with Scale as an interpolated function

//Linear Extrude with Scale as an interpolated function
// This module does not need to be modified, 
// - unless default parameters want to be changed 
// - or additional parameters want to be forwarded (e.g. slices,...)
module linear_extrude_fs(height=1,isteps=20,twist=0){
 //union of piecewise generated extrudes
 union(){ 
   for(i = [ 0: 1: isteps-1]){
     //each new piece needs to be adjusted for height
     translate([0,0,i*height/isteps])
      linear_extrude(
       height=height/isteps,
       twist=twist/isteps,
       scale=f_lefs((i+1)/isteps)/f_lefs(i/isteps)
      )
       // if a twist constant is defined it is split into pieces
       rotate([0,0,-(i/isteps)*twist])
        // each new piece starts where the last ended
        scale(f_lefs(i/isteps))
         obj2D_lefs();
   }
 }
}
// This function defines the scale function
// - Function name must not be modified
// - Modify the contents/return value to define the function
function f_lefs(x) = 
 let(span=150,start=20,normpos=45)
 sin(x*span+start)/sin(normpos);
// This module defines the base 2D object to be extruded
// - Function name must not be modified
// - Modify the contents to define the base 2D object
module obj2D_lefs(){ 
 translate([-4,-3])
  square([9,12]);
}
//Top rendered object demonstrating the interpolation steps
translate([0,0,25])
linear_extrude_fs(height=20,isteps=4);
linear_extrude_fs(height=20);
//Bottom rendered object demonstrating the inclusion of a twist
translate([0,0,-25])
linear_extrude_fs(height=20,twist=90,isteps=30);
Example Linear Extrude of a rectangle with scale following part of a sine curve function


Linear Extrude with Twist as an interpolated function

//Linear Extrude with Twist as an interpolated function
// This module does not need to be modified, 
// - unless default parameters want to be changed 
// - or additional parameters want to be forwarded (e.g. slices,...)
module linear_extrude_ft(height=1,isteps=20,scale=1){
  //union of piecewise generated extrudes
  union(){
    for(i = [ 0: 1: isteps-1]){
      //each new piece needs to be adjusted for height
      translate([0,0,i*height/isteps])
       linear_extrude(
        height=height/isteps,
        twist=f_left((i+1)/isteps)-f_left((i)/isteps),
        scale=(1-(1-scale)*(i+1)/isteps)/(1-(1-scale)*i/isteps)
       )
        //Rotate to next start point
        rotate([0,0,-f_left(i/isteps)])
         //Scale to end of last piece size  
         scale(1-(1-scale)*(i/isteps))
          obj2D_left();
    }
  }
}
// This function defines the twist function
// - Function name must not be modified
// - Modify the contents/return value to define the function
function f_left(x) = 
  let(twist=90,span=180,start=0)
  twist*sin(x*span+start);
// This module defines the base 2D object to be extruded
// - Function name must not be modified
// - Modify the contents to define the base 2D object
module obj2D_left(){
  translate([-4,-3]) 
   square([12,9]);
}
//Left rendered object demonstrating the interpolation steps
translate([-20,0])
linear_extrude_ft(height=30,isteps=5);
linear_extrude_ft(height=30);
//Right rendered object demonstrating the scale inclusion
translate([25,0])
linear_extrude_ft(height=30,scale=3);
Example Linear Extrude of a rectangle with twist following part of a sine curve function

Linear Extrude with Twist and Scale as interpolated functions

//Linear Extrude with Twist and Scale as interpolated functions
// This module does not need to be modified, 
// - unless default parameters want to be changed 
// - or additional parameters want to be forwarded
module linear_extrude_ftfs(height=1,isteps=20,slices=0){
  //union of piecewise generated extrudes
  union(){ 
   for(i=[0:1:isteps-1]){
    translate([0,0,i*height/isteps])
     linear_extrude(
      height=height/isteps,
      twist=leftfs_ftw((i+1)/isteps)-leftfs_ftw(i/isteps), 
      scale=leftfs_fsc((i+1)/isteps)/leftfs_fsc(i/isteps),
      slices=slices
     )
      rotate([0,0,-leftfs_ftw(i/isteps)])
       scale(leftfs_fsc(i/isteps))
        obj2D_leftfs();
   }
  }
}
// This function defines the scale function
// - Function name must not be modified
// - Modify the contents/return value to define the function
function leftfs_fsc(x)=
  let(scale=3,span=140,start=20)
  scale*sin(x*span+start);
// This function defines the twist function
// - Function name must not be modified
// - Modify the contents/return value to define the function
function leftfs_ftw(x)=
  let(twist=30,span=360,start=0)
  twist*sin(x*span+start);
// This module defines the base 2D object to be extruded
// - Function name must not be modified
// - Modify the contents to define the base 2D object
module obj2D_leftfs(){
   square([12,9]);
}
//Left rendered objects demonstrating the steps effect
translate([0,-50,-60])
rotate([0,0,90])
linear_extrude_ftfs(height=50,isteps=3);

translate([0,-50,0])
linear_extrude_ftfs(height=50,isteps=3);
//Center rendered objects demonstrating the slices effect
translate([0,0,-60])
rotate([0,0,90])
linear_extrude_ftfs(height=50,isteps=3,slices=20);

linear_extrude_ftfs(height=50,isteps=3,slices=20);
//Right rendered objects with default parameters
translate([0,50,-60])
rotate([0,0,90])
linear_extrude_ftfs(height=50);

translate([0,50,0])
linear_extrude_ftfs(height=50);
Example Linear Extrude of a rectangle with twist and scale following part of a sine curve function

Rocket

A rocket using rotate_extrude()
// increase the visual detail
$fn = 100;

// the main body :
// a cylinder
rocket_d = 30;                 // 3 cm wide
rocket_r = rocket_d / 2;
rocket_h = 100;             // 10 cm tall
cylinder(d = rocket_d, h = rocket_h);

// the head :
// a cone
head_d = 40;                  // 4 cm wide
head_r = head_d / 2;
head_h = 40;                  // 4 cm tall
// prepare a triangle
tri_base = head_r;
tri_height = head_h;
tri_points = [[0,             0],
              [tri_base,     0],
              [0,    tri_height]];
// rotation around X-axis and then 360° around Z-axis
// put it on top of rocket's body
translate([0,0,rocket_h])
rotate_extrude(angle = 360)
    polygon(tri_points);

// the wings :
// 3x triangles
wing_w = 2;                    // 2 mm thick
many = 3;                    // 3x wings
wing_l = 40;                // length
wing_h = 40;                // height
wing_points = [[0,0],[wing_l,0],[0,wing_h]];

module wing() {
    // let it a bit inside the main body
    in_by = 1;                // 1 mm
    // set it up on the rocket's perimeter
    translate([rocket_r - in_by,0,0])
    // set it upright by rotating around X-axis
    rotate([90,0,0])
    // set some width and center it
    linear_extrude(height = wing_w,center = true)
    // make a triangle
        polygon(wing_points);
}

for (i = [0: many - 1])
    rotate([0, 0, 360 / many * i])
    wing();

Horns

Horns, by translation and twisting.
// The idea is to twist a translated circle:
// -
/*
    linear_extrude(height = 10, twist = 360, scale = 0)
    translate([1,0])
    circle(r = 1);
*/

module horn(height = 10, radius = 3, 
            twist = 720, $fn = 50) 
{
    // A centered circle translated by 1xR and 
    // twisted by 360° degrees, covers a 2x(2xR) space.
    // -
    radius = radius/4;
    // De-translate.
    // -
    translate([-radius,0])
    // The actual code.
    // -
    linear_extrude(height = height, twist = twist, 
                   scale=0, $fn = $fn)
    translate([radius,0])
    circle(r=radius);
}

translate([3,0])
mirror()
horn();

translate([-3,0])
horn();

Strandbeest

See the Strandbeest example here.

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