All 2D primitives can be transformed with 3D transformations. Usually used as part of a 3D extrusion. Although infinitely thin, they are rendered with a 1 thickness.
Creates a square or rectangle in the first quadrant. When center is true the square is centered on the origin. Argument names are optional if given in the order shown here.
square(size = [x, y], center = true/false); square(size = x , center = true/false);
default values: square(); yields: square(size = [1, 1], center = false);
equivalent scripts for this example square(size = 10); square(10); square([10,10]); . square(10,false); square([10,10],false); square([10,10],center=false); square(size = [10, 10], center = false); square(center = false,size = [10, 10] );
equivalent scripts for this example square([20,10],true); a=[20,10];square(a,true);
Creates a circle at the origin. All parameters, except r, must be named.
circle(r=radius | d=diameter);
scale([1/100, 1/100, 1/100]) circle(200); // create a high resolution circle with a radius of 2. circle(2, $fn=50); // Another way.
defaults: circle(); yields: circle($fn = 0, $fa = 12, $fs = 2, r = 1);
equivalent scripts for this example circle(10); circle(r=10); circle(d=20); circle(d=2+9*2);
An ellipse can be created from a circle by using either scale() or resize() to make the x and y dimensions unequal. See OpenSCAD User Manual/Transformations
equivalent scripts for this example resize([30,10])circle(d=20); scale([1.5,.5])circle(d=20);
A regular polygon of 3 or more sides can be created by using circle() with $fn set to the number of sides. The following two pieces of code are equivalent.
circle(r=1, $fn=4);
module regular_polygon(order = 4, r=1){ angles=[ for (i = [0:order-1]) i*(360/order) ]; coords=[ for (th=angles) [r*cos(th), r*sin(th)] ]; polygon(coords); } regular_polygon();
These result in the following shapes, where the polygon is inscribed within the circle with all sides (and angles) equal. One corner points to the positive x direction. For irregular shapes see the polygon primitive below.
script for these examples translate([-42, 0]){circle(20,$fn=3);%circle(20,$fn=90);} translate([ 0, 0]) circle(20,$fn=4); translate([ 42, 0]) circle(20,$fn=5); translate([-42,-42]) circle(20,$fn=6); translate([ 0,-42]) circle(20,$fn=8); translate([ 42,-42]) circle(20,$fn=12);
color("black"){ translate([-42, 0,1])text("3",7,,center); translate([ 0, 0,1])text("4",7,,center); translate([ 42, 0,1])text("5",7,,center); translate([-42,-42,1])text("6",7,,center); translate([ 0,-42,1])text("8",7,,center); translate([ 42,-42,1])text("12",7,,center); }
Creates a multiple sided shape from a list of x,y coordinates. A polygon is the most powerful 2D object. It can create anything that circle and squares can, as well as much more. This includes irregular shapes with both concave and convex edges. In addition it can place holes within that shape.
polygon(points = [ [x, y], ... ], paths = [ [p1, p2, p3..], ...], convexity = N);
defaults: polygon(); yields: polygon(points = undef, paths = undef, convexity = 1);
equivalent scripts for this example polygon(points=[[0,0],[100,0],[130,50],[30,50]]); polygon([[0,0],[100,0],[130,50],[30,50]], paths=[[0,1,2,3]]); polygon([[0,0],[100,0],[130,50],[30,50]],[[3,2,1,0]]); polygon([[0,0],[100,0],[130,50],[30,50]],[[1,0,3,2]]); a=[[0,0],[100,0],[130,50],[30,50]]; b=[[3,0,1,2]]; polygon(a); polygon(a,b); polygon(a,[[2,3,0,1,2]]);
equivalent scripts for this example polygon(points=[[0,0],[100,0],[0,100],[10,10],[80,10],[10,80]], paths=[[0,1,2],[3,4,5]],convexity=10); triangle_points =[[0,0],[100,0],[0,100],[10,10],[80,10],[10,80]]; triangle_paths =[[0,1,2],[3,4,5]]; polygon(triangle_points,triangle_paths,10);
The 1st path vector, [0,1,2], selects the points, [0,0],[100,0],[0,100], for the primary shape. The 2nd path vector, [3,4,5], selects the points, [10,10],[80,10],[10,80], for the secondary shape. The secondary shape is subtracted from the primary ( think difference() ). Since the secondary is wholly within the primary, it leaves a shape with a hole.
[Note: Requires version 2015.03] (for use of concat()
)
//example polygon with multiple holes a0 = [[0,0],[100,0],[130,50],[30,50]]; // main b0 = [1,0,3,2]; a1 = [[20,20],[40,20],[30,30]]; // hole 1 b1 = [4,5,6]; a2 = [[50,20],[60,20],[40,30]]; // hole 2 b2 = [7,8,9]; a3 = [[65,10],[80,10],[80,40],[65,40]]; // hole 3 b3 = [10,11,12,13]; a4 = [[98,10],[115,40],[85,40],[85,10]]; // hole 4 b4 = [14,15,16,17]; a = concat (a0,a1,a2,a3,a4); b = [b0,b1,b2,b3,b4]; polygon(a,b); //alternate polygon(a,[b0,b1,b2,b3,b4]);
The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the polyhedron rendering.
This image shows a 2D shape with a convexity of 4, as the ray indicated in red crosses the 2D shape a maximum of 4 times. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases.
[Deprecated: import_dxf() will be removed in future releases. Use import() instead.]
Read a DXF file and create a 2D shape.
Example
linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate");